The Slodds Blog
Dev stories, lessons learned, site updates, and behind-the-scenes from building games together.
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Why We Don't Use a Game Engine (And You Probably Shouldn't Either)
Unity, Godot, Unreal — they're great. We don't use any of them. Here's why plain HTML, CSS, and JavaScript still beat the engines for browser games.
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15 Free Tools for Web Developers (No Signups, No Ads, No Tracking)
Color pickers, JSON formatters, password generators, gradient makers, QR code generators — all free, all in your browser, no accounts needed.
How localStorage Saves Browser Games (And Why Most Devs Skip It)
A browser game without save files is a toy. With localStorage, it's a game people come back to. Three lines of JavaScript, huge difference.
Best Browser Games for Long Car Rides (Most Work Without WiFi Once Loaded)
Road trip coming up? These browser games keep playing once they're loaded — no WiFi needed mid-ride. No downloads, no app store.
Things Our Kids Actually Asked Us to Build (And Why Most Got Made)
Half our games started with a kid asking 'what if there was a game where...' — here's the actual list and which ones made it.
The Case for Boring Tools (Why We Don't Add 'Pro Features')
Most online tools have a 'Pro' tier, an upgrade path, an account system. We don't. Here's why we keep our tools deliberately boring.
How I Cleaned "AI Slop" Out of 4 Sites in One Weekend
The same dozen visual tells show up on every site that touched AI design tools — sparkle emojis, gradient text, hero glows. Here's the punch list.